![]() It also decreases consumption which hurts the production chain the economy. High taxes might mean larger armies and better state programs, but it will lead to pops starving and therefore being angry, which subsequently make them vote for different parties, or even cause revolution. This is an interesting system, in which you always need to manage and look for the dozens of (always changing) graphs the game presents (like product prices and demands). Everything, from sphering nations to how you conquer enemies, to why populations revolt and what political views they carry, depends on the conditions of your administration. Victoria 2 is an economy and roleplay focused game. You can also manipulate those through national focus, an ability that increases the likelihood of pops promoting to specific careers or of specific actions happening in a state. Managing those chunks of people, knowing when to make concessions to their wishes, when to refuse them, and manipulating said aspirations, is the key to making a successful nation: not attending their demands can lead to revolts, or simply the refusal to cooperate with your government, which eventually also leads to revolts. The world is divided into provinces, and each province has a population which is itself divided in ethnicities, social classes, religions, ideologies, their needs, and subsequently their desires. The most basic aspect of the game is the pop system. In this review I am going to evaluate the base product, and subsequently why you need to play with mods to get the full experience. The first is the original one with the official expansions and the second is the modded version, which is overall much more gratifying than the former one. The truth is that there are two Victoria experiences that you can play. The gameplay is focused on the 19th century colonialist nations and their efforts in expanding their empires, economies, and influence across the globe. Victoria 2 is a real time strategy game developed by Paradox Studios and launched in 2008, being a continuation of the first installment dating back from 2003.
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