![]() First, with sound and what we would normally expect when someone is cooking a dinner. For example, we watch the opening in two perspectives. But what Flanagan does instead is play with noise. Since Maddie is deaf, it’s expected that the movie would lack dialogue. Yet, it’s the sound design that really elevates the craft. The editing and cinematography assist in the film’s goal to set unease and the production design makes you fear that this could happen in the most peaceful of places. However, what it lacks in originality it makes up for in pure technical achievement. Hush is not the most original in its concept. He assaults her both physically and psychologically. He is simply there to terrorize, which makes him all the more terrifying. He is a simply psychopath. Instead, he toys with her.Unlike You’re Next or Aubrey Hepburn’s Wait Until Dark, the man isn’t seeking anything. ![]() However, what makers this movie different from You’re Next, another home invasion movie that I love, is that the man would easily be able to get into the house, but doesn’t. It is the perfect location for a psychopathic murderer with a bow and arrow to stalk his prey and that’s exactly what Maddie’s unnamed assailant ( John Gallagher Jr.) does (I’ll be calling him “The Man” from here on out). She is essentially isolated save for her cat (appropriately named “bitch”) and her neighbor and friend Sarah. Hush introduces us to Maddie ( Kate Siegel), a deaf and mute author living in the woods writing her next novel. Both take place in pretty much a single-setting with limited characters, but it’s that aching that there’s something around the corner or behind you that make both must-watches. Mike Flanagan follows-up Oculus with an equally menacing and thrilling movie in Hushīlumhouse Pictures has become a horror-movie machine and the latest one off the conveyor belt is Mike Flanagan’s Hush. Most people were probably introduced to Flanagan after his second feature Oculus, a movie that we loved. While Hush strips out the supernatural elements that Oculus had, what it maintains is the dread that made it so successful.
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